Blighted Faun

This figure has the upper torso, arms, and head of a man with matted hair, his goatlike legs, a tail, and curling horns look mangy and diseased.

Description:
FAUN, BLIGHTED CR 3
XP 800
Medium fey CE

Init +2, Senses darkvision 60ft; Perception +10

DEFENSE

AC 18, touch 13, flat-footed 15 (+3 Dex, 5 Natural)
hp 26 (3d8+9)
Fort +4, Ref +6, Will +5;
Defensive Abilities fungal rejuvenation DR 10/Cold Iron and Good, immune disease, paralysis, poison, polymorph, energy resistance 10 cold and 10 electricity, Spell Resistance 14

OFFENSE

Speed 30 ft.
Melee dagger +7 (1d4+4/19–20x2)
Ranged shortbow +5 (1d6/×3)
Special Attacks Parasitic Bond (DC 14), Thorn Throw
Spell-Like Abilities (CL 3rd, concentration +7)
At will— ghost sound (DC 14), 1/day— hideous laughter (DC 15), sleep (DC 15)

STATISTICS

Str 18, Dex 16, Con 17, Int 14, Wis 15, Cha 19
Base Atk +2; CMB +6; CMD 19
Feats Point-Blank Shot, Weapon Finesse, Toughness
Skills Acrobatics +8, Bluff +9, Perception +10, Perform (wind) +9, Sense Motive +7, Stealth +11, Survival +4; Racial Modifiers +2 Knowledge (nature), Perception, and Stealth
Languages Common, Sylvan
SQ Hive Mind, Tainted Blood

ECOLOGY

Environment temperate forests
Organization solitary, pair, or band (3–8)
Treasure standard (dagger, shortbow with 20 arrows, other treasure)

TACTICS

Unlike their untainted, free spirited counterparts, blighted fauns are the servants of one or more blighted dryads. They use their pipes and spells to unsettle invaders and drive them towards other blighted fey or creatures for ambush.

Bio:
FAUN, BLIGHTED CR 3
XP 800
Medium fey CE

Init +2, Senses darkvision 60ft; Perception +10

DEFENSE

AC 18, touch 13, flat-footed 15 (+3 Dex, 5 Natural)
hp 26 (3d8+9)
Fort +4, Ref +6, Will +5;
Defensive Abilities fungal rejuvenation DR 10/Cold Iron and Good, immune disease, paralysis, poison, polymorph, energy resistance 10 cold and 10 electricity, Spell Resistance 14

OFFENSE

Speed 30 ft.
Melee dagger +7 (1d4+4/19–20x2)
Ranged shortbow +5 (1d6/×3)
Special Attacks Parasitic Bond (DC 14), Thorn Throw
Spell-Like Abilities (CL 3rd, concentration +7)
At will— ghost sound (DC 14), 1/day— hideous laughter (DC 15), sleep (DC 15)

STATISTICS

Str 18, Dex 16, Con 17, Int 14, Wis 15, Cha 19
Base Atk +2; CMB +6; CMD 19
Feats Point-Blank Shot, Weapon Finesse, Toughness
Skills Acrobatics +8, Bluff +9, Perception +10, Perform (wind) +9, Sense Motive +7, Stealth +11, Survival +4; Racial Modifiers +2 Knowledge (nature), Perception, and Stealth
Languages Common, Sylvan
SQ Hive Mind, Tainted Blood

ECOLOGY

Environment temperate forests
Organization solitary, pair, or band (3–8)
Treasure standard (dagger, shortbow with 20 arrows, other treasure)

TACTICS

Unlike their untainted, free spirited counterparts, blighted fauns are the servants of one or more blighted dryads. They use their pipes and spells to unsettle invaders and drive them towards other blighted fey or creatures for ambush.

Blighted Faun

Nirmathas Secrets Notsonoble Notsonoble