Gnoll Pack Lord

Description:
Bio:
LAMASHTU’S DEVOTED CR 4
GNOLL ANTIPALADIN 5 XP 600
Medium monstrous humanoid (gnoll) CE

Init +3; Senses darkvision 60ft; Perception +8

DEFENSE

AC 15 touch 13, flat-footed 13 (+3 armor, -1 Dex +2 Natural )
hp 43 (5d10+15)
Fort +8, Ref +1, Will +8;
Defensive Abilities unholy resilience,

OFFENSE

Speed 30 ft.
Melee masterwork falchion +8 (2d4+4/18–20x2) +8 (2d4+5/18-20x2 fiendish boon)
Special Attacks smite good, touch of corruption, channel negative energy 3d6

TACTICS

Before Combat Lamashtu’s devoted detects good, then activates smite for the most threatening target, and drinks a potion of enlarge person

During Combat As long as Lamashtu’s devoted is above half hit points, and him and his gnolls have the number advantage, they fight. If numbers dwindle or he takes more than half damage, he calls to flee.

STATISTICS

Str 14, Dex 8, Con 16, Int 10, Wis 16, Cha 13
Base Atk +5 CMB +7; CMD 16
Feats Skill Focus (Perception), Power Attack, Cleave
Skills Intimidate +9, Perception +8
Languages Gnoll, Abyssal
SQ Aura of evil, detect good, smite good 2/day, touch of corruption, unholy resilience, aura of cowardice, cruelty, plague bringer, channel negative energy, fiendish boon, spells
Combat Gear potion of cure moderate wounds (2), potion of enlarge person
Other Gear studded leather, masterwork falchion, 300 gp

Gnoll Pack Lord

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