Shadow Scarred Witch Doctor
This orc seems wreathed in shadow, his mask is painted black
ORC WITCH DOCTOR CR 8
Orc witch (scarred witch doctor) 9
CE Medium humanoid (orc)
Init +2; Senses darkvision 60 ft.; Perception +10
AC 17, touch 13, flat-footed 15 (+4 armor, +1 deflection, +2 Dex)
hp 94 (9d6+60)
Fort +7, Ref +6, Will +10; +2 vs. pain
Defensive Abilities ferocity
Weaknesses light sensitivity
Speed 30 ft.
Melee mwk dagger +6 (1d4+1/19–20)
Ranged sling +6 (1d4+1)
Special Attacks hexes (blight [90 feet], cackle, evil eye [–4, 4 rounds], misfortune [2 rounds], slumber [9 rounds])
Witch Spells Prepared (CL 9th; concentration +10)
5th—cloudkill (DC 16)
4th—enervation, shadow conjuration (silver darts) (DC 15)
3rd—fly, lightning bolt (DC 14), deeper darkness, screech (DC 14)
2nd—blindness/deafness (DC 13), blood blaze, false life, sentry skull, darkness
1st— silent image, chill touch (DC 12), enlarge person (DC 12), mage armor, ray of enfeeblement (DC 12)
0 (at will)—arcane mark, detect magic, read magic, spark
Before Combat The witch doctor casts false life and mage armor on herself before combat.
During Combat Before enemies reach the orcs, the witch doctor casts cloudkill in their midst. She then casts fly on herself so she can cast additional spells and uses hexes from above her enemies’ melee reach. The witch doctor typically spends a couple of rounds weakening her strongest foes using enervation and ray of exhaustion, then begins blasting with evocation spells.
Base Statistics Without false life and mage armor, the witch doctor’s statistics are AC 13, touch 13, flat-footed 11; hp 79.
Str 12, Dex 14, Con 16, Int 12, Wis 12, Cha 8
Base Atk +4; CMB +5; CMD 18
Feats Accursed Hex, Combat Casting, Extra Hex,
Iron Will, Toughness
Skills Heal +7, Intimidate +12, Perception +10, Spellcraft +13
Languages Common, Orc
SQ constitution dependent, fetish mask, hex scar, scarshield (+4, 9 min./day), weapon familiarity
Combat Gear potion of cure serious wounds, wand of ray of exhaustion (4 charges); Other Gear mwk dagger, sling with 20 stones, belt of incredible dexterity +2, bracers of armor +1, cloak of resistance +1, ring of protection +1, 98 gp
This witch doctor scars herself to get spells from her patron, a common practice among orc witches but one that’s rarely practiced by non-orcs. The witch doctor draws her power from the enduring pain of these ritualistic scars, which also give her some measure of physical protection.