10 Neth 4665
The party must travel through Ustalav’s wilderness to the Monastery of the Veil…
The party decided to return to Ustalav shores on a ship from Tamran where they prepared themselves and researched Ixiolander The Undying and The Anephexia. They agreed with a suggestion from Tessara Ilverazto that they should leave the ship at a abandoned beach instead of returning to Caliphas. This meant 8 days of land travel, provided nothing slowed them down.
14 Neth 4665
The party took a lifeboat to the beach, and began their travel on foot. The first day’s travel was rather quiet, but Ustalav is not a safe place even in the evening. Before night completely fell they were attacked by two Baykoks. The party defeated them rather quickly, but the encounter reminding them they should not take this trip lightly. Additionally, they woke in the morning to a rather large and quickly approaching wildfire. They decided to get out of its way rather than try and put the fire out.
15 Neth 4665
The morning fire meant a quick clearing of camp and early start to travel. They were making good time when just before midday they encountered a wagon with a farmer and his family escaping the same fire. The farmer had fallen asleep driving the wagon all night and day. He explained to the party that they were trying to make there way to the town of Vauntil to start over. He also explained that he had risked such hard travel because the weather showed signs of fog and rain. He told of stories of ghosts, and other undead normally powerless during the day are able to move about in this weather. Ustalav’s past horrors meant the undead here were quite strong.
The party agreed to delay their travel the day it would take to escort the family to Vauntil. The farmer’s weather forcast was quite right, and by mid afternoon the fog and cloud cover was so thick visibility was limited to only a few feet. The spells used to speed the party’s travel were becoming less useful as the weather meant high speeds were dangerous for the horse and cart. With in a few hours they wandered into a set of ruins of a small village.
The fog was too thick to see enough of the area and realize where they were, so they didn’t realize their tresspass into a local legendary banshee’s realm. The banshee and her wraiths sensed the presence of life, which triggered their never ending conflict with each other. The banshee’s wail as the wraiths charged her killed the family, and nearly killed Gremalkin. He was knocked unconscious, before he could respond. The wraiths, as they’ve always done, charged the banshee, and attacked her once on their way to attack the living they could see.
The wraiths and banshee had never encountered such tough and blessed opponents before, Martuph and Faydra quickly dispatched the wraiths. This left the banshee confused, as her opponents were the wraiths. She waited in anger for the trespassers to act, her hatred bent on them, but her confusion at the lack of the wraiths gave her pause. Martuph and the rest saw this as a chance to leave. They grabbed the unconscious Gremalkin and moved away from the banshee. She followed them until the limits of the village at which point she stopped, waiting for new trespassers or the wraiths to re-manifest for their endless conflict.
Because of the fog, and the party’s need to separate while fleeing, it took the party the rest of the day to regather.