The Journey North
After a confrontation with members of the Knights of Ozem, the party decides to travel north to hunt down a way to handle the powerful graveknights of Arazni, and settle a score with Morvius’s murderers. On the way, Alhi has requested a chance to push back at the evils infesting the fangwood.
On their way to hunt down the location of the Anaphexia they’ll have to stop in Three Pines Ford to find transportation and recuperate.
Alhi has chosen to remain in grove he’s renamed Phoenix Grove. He plans to defend the area from the blight while it grows into a new bastion for forest against the blight.